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Tag:  pvp

wow
Blizzard announces PVP Resilience Changes  | read this item
Blizzard announces PVP Resilience Changes
It was announced today that there will be a major change to resilience, which is being hotfixed into the game as we approach the new arena season. The change is expected to be in place for the duration of the Wrath of the Lich King expansion; which we take to mean it will not carry over into Cataclysm. This change will “double the value of resilience in reducing damage done by players,” according to Bornakk. Players will see a 10% to 20% reduction in damage taken. However, this change will not affect critical strike chances or critical strike damage. If healing becomes too over powered with this change, Blizzard has a “PvP only solution”
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End of Arena Season 7  | read this item
End of Arena Season 7
If you’re like a lot of our level 80 multiboxers, you probably go in and lose your ten games for the week and then absorb your free points and enjoy reduced pvp gear honor costs.  Well, the end of season 7 could just be a couple short weeks away.  Blizzard announced yesterday that season 7 is set to end on January 19th.  As per the usual, we’ll get a new Vault of Archavon boss, a new set of PVP gear  (should be iLevel 277) and the current top gear available for stupid amounts of honor.  I suspect we’ll also get the new set of gear available for frost badges. All in all, this is definitely business as usual for the end of the season.  If you’re saving up for a piece of gear right now, I’d suggest holding on to your honor and just splurging when the new season starts on the next tier of gear up.  Enjoy your PVPing.
wintergrasp
Blizzard hints at hidden Wintergrasp bonuses  | read this item
Blizzard hints at hidden Wintergrasp bonuses
I know this system has been in place for a while now, they’ve actually hinted at it before a couple of times. This is actually the first time a Blizzard employee has actually started a thread on the topic. Judging from the amount of ‘wha?’ going on in the thread, its pretty obvious that there are still many people that aren’t aware of this particular mechanic. So, I’ll give you the gist of it. When Blizzard first talked about Wintergrasp at BlizzCon ‘08, they knew the biggest question on peoples’ mind was “What if I’m seriously outnumbered?”. The answer to that was the Tenacity we all know and love. A buff recalculated at intervals that culminates in a buff to health, healing, and damage. Presumably, this would allow a single player to take on many opponents (or a multiboxer taking on an entire team) when their own team is seriously outnumbered. There are people on both the giving and receiving end of the buff that will point out the flaws and argue whether or not it even works as intended. However, Blizzard has only hinted at a far less quantitative buff that is in place in case a faction seriously “outmatches” another.

What is multiboxing?

Multiboxing is a term used to denote one user playing multiple accounts simultaneously. Typically you will have 1 player controlling multiple characters at the same time.

For example, in World of Warcraft, 1 person may be controlling 5 Shamans at the same time.

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